Description: Add up the values of the notes. Cards are self-checking with answers on the back. For an added competitive challenge, play the game as a race between fellow small group members or in “Big Chief” style with the full class where students can compete to correctly answer the music math problem the fastest. Begin with the first two students standing/sitting beside one another. Show them the math problem. Whichever student answers correctly first moves to the next person in the row to compete again. The other student sits down/stays in place. Continue by twos until everyone has had multiple turns. Whichever students travels the farthest (wins the most cards) wins!
You can also create more advanced versions of this game with subtraction, multiplication, and division problems depending on the age of the students and their math skills.
Musical Objective: Students will practice identifying and adding rhythmic note values.
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